Seed 8592868251346155174: Coastal Village with Flat Plains and a Trial Chamber

Minecraft Java - 26.3 - Seed 8592868251346155174

Start beside a coastal village in Java 26.3 seed 8592868251346155174. Find piers, pumpkins, surface lava and a Trial Chamber below the settlement.

Seed
8592868251346155174
Edition
Java Edition
Version
26.3
Open in Map

This Java 26.3 seed puts a coastal village, waterfront planks and surface lava within a short trip of the plains start. Spawn is (48, 65, -224). A Trial Chamber overlaps the village footprint underground.

A coastal village beside open grass and a lava pool
A coastal village beside open grass and a lava pool.

Use seed 8592868251346155174 in Java 26.3 with normal world generation and structures enabled. Distances are measured in a straight line from spawn, and structure coordinates point to the structure, so look around for the entrance when you arrive.

The coastal village

Village houses make an easy first destination northwest of spawn. Start here before visiting the nearby lava pool or preparing for the chamber below. Coordinates: (16, 63, -296). 79 blocks from spawn.

The waterfront piers

Connected oak planks reach the waterfront, with water beneath neighboring sections. Use this plank block to find the village waterside. Coordinates: (-10, 62, -249). 63 blocks from spawn.

Wooden waterfront paths beside village houses
Wooden waterfront paths beside village houses.

Plains at the start

Plains beside the village give you nearby ground to scout for a base. Spawn is (48, 65, -224), with ground at Y=64; check the slopes before choosing a build site. Surface coordinates: (48, 64, -224). At spawn.

The northern pumpkin patch

Natural pumpkins give you a crop-gathering stop north of the village area. The pumpkin block is a fixed landmark, unlike the animals shown in the gallery. Coordinates: (62, 71, -508). 284 blocks from spawn.

The surface lava pool

Surface lava gives you a nearby source for later portal preparation. The connected pool contains 84 surface lava blocks at Y=62, close enough to combine with the village trip. Coordinates: (86, 62, -364). 145 blocks from spawn.

Pumpkins and grazing animals on open grass
Pumpkins and grazing animals on open grass.

Forest northwest of spawn

Trees give you a nearby wood-gathering trip northwest of the open plains, well before the distant snowy terrain. Coordinates: (-80, 64, -352). 181 blocks from spawn.

The nearby river

River water sits near the village waterfront, west and north of spawn. A continuous boat route from here to the mountains has not been confirmed. Coordinates: (-16, 62, -288). 91 blocks from spawn.

Snowy slopes farther northwest

Snowy mountain terrain gives you a longer outing almost two thousand blocks northwest of spawn. Keep it as a separate trip from the coastal village; the gallery ridge has not been matched to this waypoint. Coordinates: (-752, ~, -1984). 1933 blocks from spawn.

A river, forest and distant snowy ridges
A river, forest and distant snowy ridges.

The Trial Chamber beneath the village

The Trial Chamber gives you an underground combat trip at Y=-21. Its footprint overlaps the village above, including at X=16, Z=-296. Equip at the surface and plan a controlled descent. Coordinates: (14, -21, -354). 134 blocks from spawn.

Copper and tuff rooms with Trial Spawners
Copper and tuff rooms with Trial Spawners.

The eastern stronghold

A stronghold gives you a later progression destination east of spawn, underground at Y=4. Its location does not establish how many eyes are already in the End Portal. Coordinates: (1442, 4, -318). 1397 blocks from spawn.

The central End island

End Stone marks the central island's arena floor once you reach the End. This is an End dimension reference, separate from the Overworld route. Coordinates: (0, 61, 0). In the End; Overworld distance does not apply.

The End arena with an Ender Dragon boss bar
The End arena with an Ender Dragon boss bar.

Plan your route

Begin with the village and waterfront west of spawn, then visit the nearby lava pool and continue north for pumpkins. Equip for the Trial Chamber as a separate descent beneath the settlement. The eastern stronghold and distant northwest snow slopes are later trips with different directions.

For an aerial visit, switch to Creative and enable flight first. Use a command below, then descend slowly. For underground places, these commands arrive above the surface so you can plan a controlled descent.

  • The coastal village: /tp @s 16 120 -296
  • The waterfront piers: /tp @s -10 120 -249
  • The surface lava pool: /tp @s 86 120 -364
  • The Trial Chamber beneath the village: /tp @s 14 120 -354
  • The eastern stronghold: /tp @s 1442 320 -318

Landmark coordinates

PlaceX Y ZDistance
The coastal village16 63 -29679 blocks
The waterfront piers-10 62 -24963 blocks
Plains at the start48 64 -224at spawn
The northern pumpkin patch62 71 -508284 blocks
The surface lava pool86 62 -364145 blocks
Forest northwest of spawn-80 64 -352181 blocks
The nearby river-16 62 -28891 blocks
Snowy slopes farther northwest-752 ~ -19841933 blocks
The Trial Chamber beneath the village14 -21 -354134 blocks
The eastern stronghold1442 4 -3181397 blocks
The central End island0 61 0Not applicable across dimensions

Frequently Asked Questions

Is the Trial Chamber really below the village?

Yes. The village and chamber footprints overlap, including at X=16, Z=-296. The chamber marker is (14, -21, -354).

Where is the lava pool?

A verified surface lava block is at (86, 62, -364), 145 blocks horizontally from spawn.

How far away is the stronghold?

The stronghold marker is (1442, 4, -318), 1397 blocks horizontally from spawn.